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Oscillators
Pure waveform oscillators for generating basic audio signals. These are the fundamental building blocks for synthesis.
All oscillators share the same core parameters:
| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 440 Hz | The pitch of the oscillator |
| Phase | 0.0 - 1.0 | 0.0 | Starting point in the wave cycle |
All frequency and phase inputs are hybrid (Data+CV). Connect CV for sample-accurate pitch modulation.
Sine
Pure sine wave. The simplest possible sound with no harmonics at all. Produces a clean, pure tone. Often used as a building block for FM synthesis or as a sub-bass.

Saw
Sawtooth wave. Contains all harmonics (1st, 2nd, 3rd, 4th...) which makes it the richest and buzziest of the basic waveforms. The classic starting point for subtractive synthesis.

Triangle
Triangle wave. Contains only odd harmonics (1st, 3rd, 5th...) but at much lower levels than a square wave. Produces a soft, flute-like tone.

Square
Square wave. Contains only odd harmonics. Produces a hollow, woody, clarinet-like tone. Useful for basses and leads.

Pulse
Pulse wave with adjustable duty cycle. When the Width is 0.5, it sounds exactly like a square wave. Moving the width away from 0.5 thins the sound and changes the harmonic content. Modulating the width with an LFO creates the classic PWM (Pulse Width Modulation) effect.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Width | 0.01 - 0.99 | 0.5 | Duty cycle. 0.5 = square wave. Values closer to 0 or 1 produce thinner, nasal sounds |
Phase (Phasor)
Outputs a 0-to-1 ramp signal at the specified frequency. Not really meant to be listened to directly. Instead, use it as a modulation source, to drive step sequencers (via the Phase input), or as a building block for custom waveforms.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 1.0 Hz | Ramp rate |
| Phase | 0.0 - 1.0 | 0.0 | Phase offset |
| Reset | Event | — | Reset the ramp back to zero |
Subtractive
A more complex oscillator that combines multiple waveform shapes with built-in waveshaping features. Think of it as several oscillators and effects packed into one node.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 440 Hz | Pitch |
| Phase | 0.0 - 1.0 | 0.0 | Phase offset |
| Shape | 0.0 - 1.0 | 0.5 | Smoothly morphs between different waveform shapes |
| Width | 0.05 - 0.95 | 0.5 | Changes the symmetry of the waveform, similar to pulse width |
| Triangle | 0.0 - 1.0 | 0.0 | Blends in a triangle wave on top of the main shape |
| Sub | 0.0 - 1.0 | 0.0 | Adds a sub-oscillator one octave below for extra low-end weight |
| Fold | 0.0 - 1.0 | 0.0 | Applies wavefolding for adding complex harmonics |
| Drive | 0.5 - 12.0 | 1.0 | Pushes the signal into saturation for warmth and grit |
Wavetable
Reads through a bank of pre-recorded waveform snapshots (a "wavetable"). By sweeping the Position parameter, you smoothly morph between different wave shapes, creating evolving, animated timbres that simple oscillators cannot produce.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 440 Hz | Pitch |
| Phase | 0.0 - 1.0 | 0.0 | Phase offset |
| Position | 0.0 - 1.0 | 0.0 | Where in the wavetable to read. Modulate this with an LFO or envelope for movement |
| Warp | 0.0 - 1.0 | 0.0 | Warps how the wavetable is read |
| Tilt | -1.0 - 1.0 | 0.0 | Tilts the spectrum. Negative = darker, positive = brighter |
| Drive | 0.5 - 12.0 | 1.0 | Saturation |
| Bank | Choice | Classic | Which wavetable bank to use |
Available banks: Classic, PWM, Formant, Metallic, Harmonic, Vocal, FM, Reso, LoFi, Custom
Additive
Builds sound by stacking individual harmonics (sine waves at multiples of the fundamental frequency). You control the volume of each harmonic independently, giving you precise control over the timbre.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 440 Hz | Fundamental frequency |
| Phase | 0.0 - 1.0 | 0.0 | Phase offset |
| Stretch | 0.5 - 2.0 | 1.0 | Spreads or compresses the harmonic spacing. At 1.0 harmonics are natural (2x, 3x, 4x...). Values above 1.0 stretch them apart for metallic, bell-like sounds |
| Tilt | -2.0 - 2.0 | 0.0 | Controls the overall brightness. Negative = fewer highs, positive = more highs |
| Partial 1-8 | 0.0 - 1.0 | varies | Volume of each individual harmonic |
Supersaw Unison
Stacks multiple slightly detuned sawtooth waves together for a massive, thick sound. This is the classic "supersaw" sound used heavily in trance, EDM, and pop music.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 110 Hz | Pitch |
| Detune | 0 - 80 cents | 18 | How far apart the voices are tuned. More = thicker but less focused |
| Spread | 0.0 - 1.0 | 0.65 | How the voices are distributed in the stereo field |
| Stereo Width | 0.0 - 1.0 | 0.8 | Overall stereo width |
| Voices | 1 - 9 | 5 | Number of stacked saw waves. More = fatter but uses more CPU |
West Coast
Inspired by West Coast synthesis (Buchla-style). Combines an oscillator with waveshaping and wavefolding for creating complex timbres from a single source, without needing a separate filter.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 110 Hz | Pitch |
| Phase | 0.0 - 1.0 | 0.0 | Phase offset |
| Timbre | 0.0 - 1.0 | 0.0 | Timbral brightness and complexity |
| Fold | 0.0 - 1.0 | 0.35 | Wavefolding amount. Adds harmonic complexity |
| Symmetry | -1.0 - 1.0 | 0.0 | Shifts the waveform symmetry for different harmonic content |
| Drive | 0.5 - 12.0 | 1.5 | Saturation amount |
FM Voice
FM (Frequency Modulation) synthesis. One oscillator (the modulator) modulates the frequency of another (the carrier). Small amounts of FM add subtle brightness. Large amounts create complex, bell-like or metallic tones.

| Parameter | Range | Default | Description |
|---|---|---|---|
| Frequency | 0 - 20,000 Hz | 220 Hz | Carrier frequency (the pitch you hear) |
| Ratio | 0.0 - 16.0 | 1.0 | Modulator frequency as a multiple of the carrier. Integer ratios (1, 2, 3...) sound harmonic. Non-integer ratios sound metallic/inharmonic |
| Index | 0.0 - 32.0 | 0.0 | FM depth. 0 = pure sine. Higher values = more and brighter harmonics |
| Feedback | -2.0 - 2.0 | 0.0 | The modulator feeds back into itself, creating noise-like and chaotic tones at high values |
| Mod Amount | 0 - 20,000 Hz | 1,000 Hz | Depth of external FM modulation (from the Mod audio input) |
Also accepts an external audio signal on the Mod input for cross-modulation with other oscillators.
