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Effects

Effects for shaping any sound: echoes, movement, pitch changes and a sense of space. Most controls can be driven by other nodes in real time, so you can connect a control signal (a CV, an LFO or an envelope) to a parameter's input dot and have it change automatically while the sound plays. The stereo effects take a left and a right input (and still work fine if you only feed them a single mono sound), while a few work on one mono channel.

AM / Ring Mod

Multiplies your sound by a second signal to create those classic metallic, bell-like, robotic tones. If you do not plug anything into Mod In, a built-in tone takes over so the effect works on its own.

AM / Ring Mod

ParameterRangeDefaultDescription
Amount0.0 - 1.01.0How strongly the modulator multiplies the input. 0 keeps the dry sound, 1 is full depth
Bias0.0 - 1.00.5Offset added to the modulator. More bias leans toward classic AM, less leans toward ring mod
Mod Freq0.01 - 4000 Hz3.0Internal modulator frequency. Below 20 Hz it acts like a tremolo; above it adds sidebands
Mod Shape0.0 - 1.00.0Morphs the internal modulator from a clean sine toward a triangle
Ring0.0 - 1.01.0Blend from Amplitude Modulation (0, harmonic) to Ring Modulation (1, clangy, inharmonic)
Dry/Wet0.0 - 1.01.0Balance between the dry input and the modulated output
Gain0.0 - 2.01.0Output level after modulation

Inputs: Audio In, optional Mod In, plus Amount, Bias, Mod Freq, Mod Shape, Ring, Dry/Wet and Gain (all accept CV). Outputs: Out (mono). Also emits Amount, Mod Freq, Mod Shape and Ring as data outputs.


Chorus

A stereo chorus that makes any sound feel fuller and wider, with a gentle shimmering wobble. It does this with a very short, constantly shifting delay spread across the stereo image, which adds width and movement to pads, guitars, vocals and synths.

Chorus

ParameterRangeDefaultDescription
Rate0.0 - 20.0 Hz1.0How fast the internal LFO sweeps the delay. Slow rates drift; faster rates wobble
Depth0.0 - 1.00.25How far the LFO swings the delay. A little adds shimmer, a lot becomes warble
Centre Delay1.0 - 100 ms7.0Base delay time the modulation moves around. Longer values fatten and detune
Feedback-1.0 - 1.00.0Recirculates the delayed signal for richer, flanger-like textures. Negative inverts phase
Mix0.0 - 1.00.5Balance between the dry signal and the wet chorus

Inputs: In L, In R, plus Rate, Depth, Centre Delay, Feedback and Mix (all accept CV). Outputs: Out L, Out R.


Wow & Flutter

Recreates the unsteady, wavering pitch of an old, worn tape machine. It blends a slow wobble (wow), a faster shimmer (flutter) and a slow random drift, all gently bending the pitch. By default it plays only the processed sound, so it adds movement rather than thickening the tone.

Wow & Flutter

ParameterRangeDefaultDescription
Wow Rate0.05 - 5.0 Hz0.5Speed of the slow LFO that simulates worn tape pulleys
Wow Depth0.0 - 1.00.5Amount of slow pitch wobble. Higher gives a more obvious tape-warp feel
Flutter Rate4.0 - 30.0 Hz10.0Speed of the fast LFO that simulates capstan and head vibration
Flutter Depth0.0 - 1.00.2Amount of fast pitch jitter. Small adds character, large adds nervous shimmer
Drift0.0 - 1.00.0Slow filtered-noise drift on top of the LFOs for long, unpredictable wandering
Mix0.0 - 1.01.0Balance between the dry signal and the modulated signal

Inputs: In L, In R, plus Wow Rate, Wow Depth, Flutter Rate, Flutter Depth, Drift and Mix (all accept CV). Outputs: Out L, Out R.


Tape Damage

Makes a sound feel like it is playing back from a damaged tape. Random dropouts briefly cut the volume, random pitch tears cause quick momentary dives, and a high-cut control darkens the top end the way an old, worn tape would. By default it plays only the processed sound.

Tape Damage

ParameterRangeDefaultDescription
Dropout0.0 - 1.00.3How often the level briefly drops out
Tear0.0 - 1.00.2Density and depth of momentary pitch tears
Hi-Cut0.0 - 1.00.4Darkens the top end (0 is bright, 1 is muffled)
Mix0.0 - 1.01.0Balance between the dry signal and the damaged signal

Inputs: In L, In R, plus Dropout, Tear, Hi-Cut and Mix (all accept CV). Outputs: Out L, Out R.


Looper

A stereo looper that records, plays back and layers sound on top of itself (overdub). You build up a phrase using four playback controls: record it, play it, and add more layers over the top. The recorded loop is saved with your project, and a Phase output lets several loopers stay in sync with each other.

Looper

You control the looper with four pins (and matching buttons). Each one works in two ways at once: clicking the button triggers it, and a connected gate or control signal also triggers it the moment it rises. Record captures the first take, then switches to adding new layers on top. Play starts or resumes playback. Stop stops while keeping the loop. Clear erases the loop so you can start fresh.

ParameterRangeDefaultDescription
Length1 - 60 s30Maximum loop length. Inspector only, since changing it reallocates the buffer
Feedback0.0 - 1.01.0How much of the previous loop survives an overdub pass. 1.0 keeps old layers, lower fades them
Loop0.0 - 1.01.0Loop volume. 0 mutes the loop, 1 is full level
Level0.0 - 4.01.0Output level applied to the looped audio
Position0.0 - 1.00.0Seek into the loop. Ignored while Recording or while Phase In is connected
In MuteOn/OffOffMutes the dry input so only the loop is heard

Inputs: In L, In R, Phase In, the Record / Play / Stop / Clear transport pins, plus Feedback, Loop, Level, Position and In Mute (all accept CV). Outputs: Out L, Out R, and a Phase ramp (0..1) synced to the playhead.


Unison

Adds slightly detuned, spread-out copies of any sound for instant thickness and width. It turns a thin mono synth or sample into a big, wide stereo sound, like several players performing the same part just slightly out of tune with each other.

Unison

ParameterRangeDefaultDescription
Detune0 - 80 cents18How much the stacked voices are detuned from each other
Spread0.0 - 1.00.65How the voices are distributed around the centre
Stereo Width0.0 - 1.00.8Stereo opening of the voice fan
Motion0.0 - 1.00.35How much the unison moves and drifts over time
Voices1 - 95Number of stacked voices. More voices is thicker but heavier on CPU
Mix0.0 - 1.01.0Balance between the dry signal and the unison output

Inputs: In L, In R (if In R is omitted, In L feeds both), plus Detune, Spread, Stereo Width, Motion, Voices and Mix (all accept CV). Outputs: Out L, Out R.


Pitch Shift

Shifts the pitch of incoming sound up or down on the fly, without any gaps in the audio. Use Semitones for big jumps and Fine for tiny tuning tweaks.

Pitch Shift

ParameterRangeDefaultDescription
Semitones-48 - +48 st0Coarse transposition. 12 is one octave up, -12 one octave down
Fine-100 - +100 cents0Fine tune in cents (1/100 of a semitone) for sub-semitone precision and detuning

Inputs: In, plus Semitones and Fine (both accept CV). Outputs: Out.


Reverb

A stereo reverb that adds a sense of depth and space, like playing the sound in a room. It is fast to set up, easy on your computer, and a reliable first choice for vocals, drums and overall mixes.

Reverb

ParameterRangeDefaultDescription
Room0.0 - 1.00.5Virtual room size. Larger values create longer tails
Damp0.0 - 1.00.5High-frequency damping. Higher makes the tail darker
Width0.0 - 1.01.0Stereo width of the reverb
FreezeOn/OffOffHolds the current reverb tail indefinitely
Mix0.0 - 1.00.33Balance between the dry and wet signal

Inputs: In L, In R, plus Room, Damp, Width, Freeze and Mix (all accept CV). Outputs: Out L, Out R.


Reverb II

A second stereo reverb, based on well-known classic reverb designs. Its tail is denser and grainier than the first Reverb, and it adds a pre-delay control (a short gap before the reverb starts).

Reverb II

ParameterRangeDefaultDescription
Size0.0 - 1.00.65Virtual enclosure size. Larger is bigger and more diffuse
Decay0.0 - 1.00.60Length of the reverb tail
Damp0.0 - 1.00.25How quickly high frequencies fade inside the reverb
Width0.0 - 1.00.85Stereo width of the wet signal. 0 is mono, 1 is full stereo
PreDelay0 - 250 ms18Delay between the dry sound and the start of the reverb tail
Mix0.0 - 1.00.35Balance between the dry input and the wet reverb

Inputs: In L, In R, plus Size, Decay, Damp, Width, PreDelay and Mix (all accept CV). Outputs: Out L, Out R.

TIP

Try both Reverb and Reverb II on the same source. They have different characters and one may suit your sound better than the other.


Delay Mono

A mono echo. You can set the time freely or lock it to your song's tempo, shape the repeats with a filter, and choose how the sound behaves when you change the time (a smooth blend, or a tape-style pitch slide). Great for echoes, slapback and rhythmic repeats.

Delay Mono

ParameterRangeDefaultDescription
ModeFree / SyncFreeFree uses the Time in ms; Sync derives the time from BPM and a subdivision
Time0.1 - 5000 ms500Delay time in milliseconds, used in Free mode
SubdivChoice1/4Musical subdivision used in Sync mode (1/64 up to longer, with triplet and dotted variants)
BPM1 - 999120Tempo used by Sync mode. Set manually or follow a Transport node
Feedback0.0 - 1.00.3How much of the delayed signal feeds back. Soft-clipped to stay safe
InterpCrossfade / RepitchRepitchHow time changes are handled. Crossfade keeps pitch steady; Repitch allows tape-style slides
FilterOff / LP / HP / BPOffFilter inserted in the feedback path
Filter Freq20 - 20000 Hz8000Cutoff or centre frequency of the feedback filter
Mix0.0 - 1.00.5Balance between the dry input and the delayed output

Inputs: In, plus Time, Feedback, Mix, BPM, Filter Freq, Mode, Subdiv, Interp and Filter Type (all accept CV). Outputs: Out.


Delay Stereo

A stereo echo with separate times for the left and right sides, so each side can have its own rhythm. It also offers ping-pong and cross-feedback routing (echoes that bounce between the two sides), tempo sync, a filter on the repeats, and a choice between a smooth blend or a tape-style pitch slide when the time changes. Great for wide, spacious echoes.

Delay Stereo

ParameterRangeDefaultDescription
ModeFree / SyncFreeFree uses Time L and Time R in ms; Sync derives the times from BPM and per-channel subdivisions
Time L0.1 - 5000 ms500Delay time of the left channel, used in Free mode
Time R0.1 - 5000 ms500Delay time of the right channel, used in Free mode
Subdiv LChoice1/4Left-channel subdivision used in Sync mode
Subdiv RChoice1/4Right-channel subdivision used in Sync mode
BPM1 - 999120Tempo used by Sync mode
Feedback0.0 - 1.00.3How much of the delayed signal feeds back. Soft-clipped to stay safe
InterpCrossfade / RepitchRepitchHow time changes are handled. Crossfade keeps pitch steady; Repitch allows tape-style slides
FilterOff / LP / HP / BPOffFilter inserted in the feedback path
Filter Freq20 - 20000 Hz8000Cutoff or centre frequency of the feedback filter
Mix0.0 - 1.00.5Balance between the dry input and the delayed output

Inputs: In L, In R, plus Time L, Time R, Feedback, Mix, BPM, Filter Freq, Mode, Subdiv L, Subdiv R, Interp and Filter Type (all accept CV). Outputs: Out L, Out R.


Vocoder

The classic "talking synth" effect. It listens to one sound (the modulator, usually a voice), splits it into up to 16 frequency bands, tracks how loud each band is, and then shapes a second sound (the carrier) to match. Plug a synth into Carrier In for the classic robot-voice sound, or leave it empty to use the built-in tone.

Vocoder

ParameterRangeDefaultDescription
Bands4 - 168Number of analysis and synthesis filter bands
Low Freq40 - 4000 Hz120Frequency of the lowest band
High Freq300 - 16000 Hz7200Frequency of the highest band
Resonance0.3 - 18.06.5Filter resonance. Higher is sharper and more robotic
Attack0.2 - 200 ms7Envelope follower attack speed
Release2 - 1000 ms90Envelope follower release speed
Unvoiced0.0 - 1.00.18Amount of noise mixed in for consonant detail
Carrier Freq40 - 2000 Hz110Internal carrier oscillator frequency, used when no external carrier is patched
Wet0.0 - 1.01.0Balance between the dry carrier and the vocoded output

Inputs: Mod In, optional Carrier In, plus Bands, Low Freq, High Freq, Resonance, Attack, Release, Unvoiced, Carrier Freq and Wet (all accept CV). Outputs: Out.

MNodes Documentation