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Effects

Time-based and modulation effects.

Delay Mono

Mono delay with tempo sync, feedback filtering, and multiple interpolation modes. Use it for echo effects, slapback, or rhythmic repeats.

Delay Mono

ParameterRangeDefaultDescription
Time1 - 5,000 msDelay time. How long before the echo repeats
Feedback-1.0 - 1.00.0How much of the delayed signal feeds back into the input. Negative values invert the phase. Higher values = more repeats
Mix0.0 - 1.00.5Balance between the original (dry) and delayed (wet) signal
ModeFree / SyncFreeFree runs at the ms time you set. Sync locks to the host tempo
SubdivisionChoiceWhen synced, choose the note value (1/4, 1/8, 1/16, etc.)
InterpolationChoiceQuality of the delay line. Higher quality = smoother pitch changes when modulating the time
Filter FreqHzApplies a filter to the feedback loop, useful for darkening the repeats
Filter TypeChoiceType of feedback filter (LP, HP, BP)
BPMManual tempo. Only used when not synced to the DAW

Inputs: Audio In, all parameters accept CV Outputs: Audio Out


Delay Stereo

Stereo delay with independent left and right delay times. Great for creating wide, spatial echo effects with different rhythms on each side.

Delay Stereo

Same parameters as Delay Mono, but with separate Time L, Time R, Subdiv L, and Subdiv R for each channel. This lets you create ping-pong effects or complex polyrhythmic delays.


Reverb

Algorithmic reverb for adding room ambience and spatial depth.

Reverb

ParameterRangeDefaultDescription
Room0.0 - 1.0Room size. Larger values create longer reverb tails
Damp0.0 - 1.0High frequency damping. Higher values make the reverb darker and more natural
Wet0.0 - 1.0Level of the reverb signal
Dry0.0 - 1.0Level of the original signal
Width0.0 - 1.0Stereo width of the reverb. 0 = mono reverb, 1 = full stereo
FreezeOn/OffOffFreezes the reverb tail indefinitely. The current reverb sound sustains forever without decaying

Inputs: Audio In L/R, all parameters accept CV Outputs: Audio Out L/R


Reverb II

A second reverb algorithm with a different character from Reverb. Includes a pre-delay control for separating the dry sound from the reverb onset.

FreeVerb

ParameterRangeDefaultDescription
Size0.0 - 1.00.5Room size
Decay0.0 - 1.00.5How long the reverb rings out
Damp0.0 - 1.00.5High frequency damping
Width0.0 - 1.01.0Stereo width
PreDelay0 - 250 ms0 msDelay before the reverb starts. Useful for keeping the dry attack clear while still adding space
Mix0.0 - 1.00.33Dry/wet balance

Inputs: Audio In L/R Outputs: Audio Out L/R

TIP

Try both Reverb and Reverb II on the same source. They have different sonic characters and one may suit your sound better than the other.


Chorus

Classic chorus effect. A modulated delay creates copies of the sound that are slightly detuned, making the sound thicker and wider.

Chorus

ParameterRangeDefaultDescription
Rate0.0 - 20.0 Hz1.0 HzSpeed of the internal LFO modulation
Depth0.0 - 1.00.25How much the delay time is modulated. More depth = more detuning
Centre Delay1.0 - 99.9 ms7.0 msBase delay time around which the modulation happens
Feedback-1.0 - 1.00.0Feeds the output back into the input for a more intense, flanging effect
Mix0.0 - 1.00.5Dry/wet balance

Unison

Stacks multiple detuned copies of the input for a thick, wide sound. Like having several slightly out-of-tune players performing the same part.

Unison

ParameterRangeDefaultDescription
Detune0 - 80 cents18How much the voices are detuned from each other. More = thicker but less defined pitch
Spread0.0 - 1.00.65How the voices are distributed in the stereo field
Stereo Width0.0 - 1.00.8Overall stereo width of the output
Motion0.0 - 1.00.35Adds subtle movement to the detuning for a more alive, organic sound
Voices1 - 95Number of copies. More voices = thicker but heavier on CPU
Mix0.0 - 1.01.0Dry/wet balance

Pitch Shift

Shifts the pitch of incoming audio up or down without changing the speed.

Pitch Shift

ParameterRangeDefaultDescription
Semitones-48 - +480Pitch shift in semitones. 12 = one octave up, -12 = one octave down
Fine-100 - +100 cents0Fine pitch adjustment in cents (1/100th of a semitone)

Panner

Stereo panner with multiple pan law options. Different pan laws produce different volume curves as you pan from left to right.

Panner

ParameterRangeDefaultDescription
Pan-1.0 - 1.00.0Pan position. -1 = full left, 0 = center, +1 = full right
RuleChoiceLinearPan law algorithm that determines how volume changes during panning

Pan laws: Linear, Balanced, Sin 3 dB, Sin 4.5 dB, Sin 6 dB, Sqrt 3 dB, Sqrt 4.5 dB


Signal Phase

Phase inversion of the audio signal. Useful for fixing phase cancellation issues or creating special effects when combining with the original signal.

Signal Phase

Input: Audio In Output: Phase-inverted Audio Out

MNodes Documentation