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What is MNodes?
MNodes is a modular environment for playing and building instruments, audio effects and MIDI tools. It runs as a standalone app or as a plugin inside your DAW.
You can open a finished device and play its controls straight away. When you want to change how it works, open the editor and connect nodes: small building blocks that generate sound, process it or control other parts of the patch. A patch is the collection of nodes and connections that makes your instrument or effect work.
Play a device·Build a patch·Reuse your ideas
Start from Home
Home gives you a starting point before you reach the editor. Open the featured device, discover Elements, return to a recent project or start something new.
- Play: click Open instrument on the featured instrument. It opens in Perform mode, with its Front Panel ready to use. An effect may show Open device instead.
- Build: click New project to choose a starting point.
- Browse: use Library for saved and installed projects, or Hub to discover more devices and collections.
Discover Elements opens the Elements modular instrument when it is installed. Scroll down for Open a file, the first-patch tutorial, Documentation and Forum. Show Home on startup controls whether this page greets you when MNodes opens.
Back to project returns to your current patch. To reach Home again, click the house button at the right of the header, or choose View → Home in the editor. In Perform mode, move the pointer to the MNodes logo at the top left first, so the header shows.
A device still needs something to play
Start with your listening volume low. An instrument usually needs notes from a controller, your DAW or an on-screen keyboard if the device provides one. An audio effect needs incoming audio. A MIDI effect produces or transforms MIDI messages, which need an instrument downstream to become sound.
If a device opens silently, check its input before changing the patch. MIDI explains how to check for notes, and audio setup covers the standalone device settings.
Find your devices: Library and Hub
Library is where you return to projects you have saved or installed. Search by name, narrow the type, mark favorites, or use Recent and your own collections. Cards show a visual preview; the list view gives you a more compact way to browse.
Hub is the catalogue for discovering instruments, effects, MIDI tools, modules and bundles. Its categories sit above Library in the same browser. Get downloads content you do not have yet; Open appears for an installed project. The available action depends on the item and its installation state.
See Preset Library for organizing your projects and MNodes Hub for catalogue and installation actions.
Create your own project
Click New project, then click the kind of patch you want to create it and open the editor directly. The available choices depend on whether MNodes is running standalone, as an instrument, as an audio effect or as a MIDI effect.
File → New Project and Ctrl/Cmd + N open the same chooser. You can return to your current project without changing it; after you choose a template, MNodes asks whether to save any unsaved edits before creating the new project.
| Starting point | What you get | Choose it when… |
|---|---|---|
| Poly Synth | A playable synth, with its envelope and filter ready to adjust | You want to start from a working sound |
| Sequenced Synth | The same synth playing a melody of eight notes you can edit | You want something playing while you shape the sound |
| Stereo Effect | Stereo input, a volume stage and stereo output | You want to process a track or incoming audio |
| Tremolo | An effect whose level rises and falls in time with the music | You want an effect that moves with the beat |
| MIDI Effect | MIDI input, a Transpose knob and MIDI output | You want to transform notes, rhythms or expression |
| Empty Project | A blank graph | You want to build every connection yourself |
The standalone app shows all six. The instrument plugin offers the two synths, the audio effect plugin Stereo Effect and Tremolo, and the MIDI effect plugin MIDI Effect, each with Empty Project as well. They are part of MNodes, so they are there before you install any Factory content. For Your first patch, choose Empty Project so you can build the tutorial from scratch.
Creating a project opens the editor. You can keep the initial wiring, replace parts of it, or add your own controls as you learn. Save your current work before starting another project.
How the pieces fit together
Nodes
Each node has a job. Saw generates a tone, Filter shapes it, Volume sets its level, and Audio Out sends it to the output channels. Other nodes play samples, handle MIDI, create modulation or perform calculations.
The Graph Panel
The graph is where you build the patch: add nodes, arrange them and draw cables between their pins. The connections determine where sound and control signals travel. Zoom and pan to move around a large patch; use the minimap to find your way back.
You do not have to understand a large instrument's entire graph before playing it. Start with the three-node example in Your first patch, then learn the cable gestures in Connections & Wiring.
The Front Panel
The Front Panel is the control surface you use to play the patch: knobs, sliders, keyboards, displays and other controls. A patch can look like its own instrument or effect while its nodes and wiring sit behind that interface.
Edit mode shows the workspace for building. Click the Perform button beside the MNodes logo to give the Front Panel the window for playing; in Perform mode the same button is Edit and takes you back to the editor. It shows only its icon, and its tooltip says what it does.
The default shortcut Ctrl/Cmd + P switches between the two. In Perform mode, move the pointer to the logo at the top left if the header is hidden.
When building your own panel, the Front Panel walkthrough shows how to reveal its editor below the graph, add a control and position it.
Four Signal Types
The cable's type tells you what it carries. Colours below refer to the Default theme.
| Type | Carries | Example |
|---|---|---|
| Audio · gold | The sound, sample by sample | Saw → Filter → Volume |
| CV · mint green | A continuous control signal at audio rate | An LFO moving a filter's frequency |
| MIDI · red | Note, controller and timing messages | A keyboard telling a synth which note to play |
| Data · blue | Values and events when they change | A knob sending a new parameter value |
Some pins accept both Data and CV. You can learn those details when you reach hybrid pins; you do not need to memorise every signal type to open a device.
Subgraphs
You can group part of a patch into a Subgraph and reuse it. Modules package reusable parts with their own controls, while Rack Modules are marked for use in a rack. These let you build with larger pieces instead of recreating the same wiring every time.
The Modules explorer groups installed content into collections, with All, Modules, Racks and Subgraphs filters. Search across the library, or use a collection's magnifier to search inside that collection. See Subgraphs, Modules and Rack Canvas when you are ready to reuse or assemble your own devices.
The Lab
The Lab can generate a complete instrument or FX chain, including its wiring and Front Panel. Open Lab from the left side of the editor, choose a Patch Type and flavour tags, then use Generate. You can play the result and edit the patch it creates.
Choose the app or plugin for the job
Standalone (Windows, macOS)
Use the standalone app to run MNodes without a DAW. Select your audio device and MIDI inputs in Settings → Audio & MIDI. Audio, CV, MIDI and Data can all travel inside its patches; external audio and MIDI depend on the devices and routing you configure.
VST3 (Windows, macOS)
| Variant | Use it for |
|---|---|
| MNodes Instrument | Synths, samplers and other patches played from notes |
| MNodes FX | Processing audio on a track or bus |
Audio Unit (macOS)
| Variant | Use it for |
|---|---|
| AU Instrument | MIDI-controlled instruments |
| AU FX | Audio effects |
| AU MIDI FX | MIDI processing in a compatible host such as Logic Pro, feeding an instrument |
Your DAW manages the plugin's audio and MIDI routing. Choose a variant that provides the inputs and outputs your patch needs. See DAW Integration for the setup.
Find the next building block
Nodes are grouped by what they do, such as Oscillators, Filters, MIDI and Widgets. Search the Node Palette by the node's name, or browse the Node Reference for its parameters and pins.
Ready to build? Continue with Your first patch. To explore the workspace first, open The Interface.
