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Dynamics

Dynamics nodes control how loud your sound is from moment to moment: smoothing out the loudest peaks, bringing up quiet details, silencing background noise, adding punch, or making things as loud as possible. Most come in a Stereo version (for a left and right pair) and a matching Mono version that works on a single channel. Every knob can also be moved live by another node, since each parameter pin accepts both a fixed Data value and a fast-moving CV signal (a control signal that can change thousands of times a second). Several nodes also have sidechain inputs, which let an outside sound decide when the effect kicks in.

Compressor

Evens out the volume by turning down anything that gets louder than a level you set (the threshold). Use it to smooth out a stereo sound, keep the loudest peaks under control, or set up parallel compression (mixing the squashed sound back in with the original).

Compressor

ParameterRangeDefaultDescription
Threshold-60 to 0 dB-18 dBLevel above which compression engages.
Ratio1:1 to 20:14:1How hard the signal is pushed down once it crosses the threshold.
Attack0 to 250 ms15 msHow quickly the compressor reacts after the signal crosses the threshold.
Release5 to 2,500 ms120 msHow quickly it lets go once the signal drops back under the threshold.
Makeup-12 to +24 dB0 dBOutput gain applied after compression to make up for lost level.
Mix0.0 to 1.01.0Blend between the dry input and the compressed signal (parallel compression).

Inputs: In L, In R (audio); SC L, SC R (optional sidechain audio. when connected, detection uses this signal instead of the input); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Threshold and Ratio (Data, echoing the current values for chaining).


Compressor Mono

The single-channel version of the Compressor. Same controls and same behaviour, working on one audio stream. Handy inside a mono setup or when you want to treat each channel on its own.

Compressor Mono

ParameterRangeDefaultDescription
Threshold-60 to 0 dB-18 dBLevel above which compression engages.
Ratio1:1 to 20:14:1How hard the signal is pushed down once it crosses the threshold.
Attack0 to 250 ms15 msHow quickly the compressor reacts after the signal crosses the threshold.
Release5 to 2,500 ms120 msHow quickly it lets go once the signal drops back under the threshold.
Makeup-12 to +24 dB0 dBOutput gain applied after compression to make up for lost level.
Mix0.0 to 1.01.0Blend between the dry input and the compressed signal.

Inputs: In (audio); SC (optional sidechain audio); plus a Data/CV input pin for every parameter above.

Outputs: Out (audio); Threshold and Ratio (Data).


Expander

The opposite of a compressor: it makes quiet sounds that fall below the threshold even quieter, opening up the gap between loud and soft. Great for bringing life back to a sound that has been over-squashed, or for pushing faint background noise further down.

Expander

ParameterRangeDefaultDescription
Threshold-60 to 0 dB-24 dBLevel below which downward expansion engages.
Ratio1:1 to 8:12:1How aggressively quiet material is pushed down once it falls under the threshold.
Attack0 to 250 ms10 msHow quickly the expander reacts when the signal drops below threshold.
Release5 to 2,500 ms120 msHow quickly it recovers when the signal rises back above threshold.
Range-80 to 0 dB-24 dBMaximum attenuation applied at full expansion.
Mix0.0 to 1.01.0Blend between the dry input and the expanded signal.

Inputs: In L, In R (audio); SC L, SC R (optional sidechain audio); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Threshold and Ratio (Data).


Expander Mono

The single-channel version of the Expander. It quiets down soft sounds in the same way, working on one audio stream.

Expander Mono

ParameterRangeDefaultDescription
Threshold-60 to 0 dB-24 dBLevel below which downward expansion engages.
Ratio1:1 to 8:12:1How aggressively quiet material is pushed down once it falls under the threshold.
Attack0 to 250 ms10 msHow quickly the expander reacts when the signal drops below threshold.
Release5 to 2,500 ms120 msHow quickly it recovers when the signal rises back above threshold.
Range-80 to 0 dB-24 dBMaximum attenuation applied at full expansion.
Mix0.0 to 1.01.0Blend between the dry input and the expanded signal.

Inputs: In (audio); SC (optional sidechain audio); plus a Data/CV input pin for every parameter above.

Outputs: Out (audio); Threshold and Ratio (Data).


OTT

A popular multiband compressor that splits the sound into three frequency ranges (low, mid, and high) and works on each one at the same time, both lifting the quiet parts up and pushing the loud parts down. The default settings are tuned for the bright, in-your-face sound common in modern electronic music, and you get separate depth and trim controls for each band so you can fine-tune them.

OTT

ParameterRangeDefaultDescription
Input Gain-24 to +24 dB0 dBGain applied before the multiband stages, to drive the bands harder.
Low X40 to 3,000 Hz180 HzFrequency where the low and mid bands split.
High X600 to 18,000 Hz4,200 HzFrequency where the mid and high bands split.
Threshold-60 to +6 dB-30 dBGlobal threshold feeding all three bands.
Upward0.0 to 2.01.0How much quiet material below threshold is boosted up.
Downward0.0 to 2.01.15How much loud material above threshold is pushed down.
Time0.0 to 1.00.28Global attack and release speed across all bands.
Low Depth0.0 to 2.01.05Compression intensity for the low band.
Mid Depth0.0 to 2.01.20Compression intensity for the mid band.
High Depth0.0 to 2.01.10Compression intensity for the high band.
Low Trim-18 to +18 dB0 dBOutput trim for the low band after compression.
Mid Trim-18 to +18 dB0 dBOutput trim for the mid band after compression.
High Trim-18 to +18 dB0 dBOutput trim for the high band after compression.
Output Gain-24 to +24 dB0 dBFinal gain after the bands are recombined.
Mix0.0 to 1.01.0Blend between the dry input and the OTT-processed signal.

Inputs: In L, In R (audio); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Data pins echoing Low X, High X, Low Depth, Mid Depth, High Depth, Low Trim, Mid Trim, and High Trim for chaining.


Transient Shaper

Reshapes the attack (the initial hit of a note) and the sustain (the part that rings out afterwards) on their own, with nothing to set up first. Use it to add punch to drums, tighten or stretch out the body of percussive sounds, soften a harsh hit, or smooth out the popping "p" and "b" sounds in vocals. It listens to the left and right channels together, so your stereo image stays steady.

Transient Shaper

ParameterRangeDefaultDescription
Attack-1.0 to 1.00.0Shapes the onset of every transient. Positive sharpens the punch, negative softens the hit.
Sustain-1.0 to 1.00.0Shapes the body of the sound. Positive lengthens the tail, negative cuts it short.
Gain-24 to +24 dB0 dBOutput trim applied after shaping, to make up for any level change.

Inputs: In L, In R (audio); plus a Data/CV input pin for Attack, Sustain, and Gain.

Outputs: Out L, Out R (audio).


Transient Splitter

Splits a stereo sound into two streams by dynamics instead of frequency: the sharp hit of every note goes to the Transient outputs, and the sustain and tail go to the Body outputs. The two streams always add back up to exactly the dry input, so you can process each half on its own (saturate the body while leaving the attacks clean, add reverb only to the tails, turn the punch up or down) and recombine them with no level or phase surprises. Detection listens to both channels together, and the body display shows the incoming sound divided into its transient and body regions.

Transient Splitter

ParameterRangeDefaultDescription
Sensitivity0.0 to 1.00.5How much of the signal counts as a transient. Higher sends more of each note to the Transient outputs.
Recovery1 to 1,000 ms80 msHow long the transient window stays open after each hit. Short for tight clicks, longer to capture the whole attack.
Contrast0.0 to 1.00.5Sharpness of the hand-off between the two streams. 0 is a gentle split, 1 is the crispest separation.

Inputs: In L, In R (audio); plus a Data/CV input pin for every parameter above, and an Appearance input (Data, a JSON object that restyles the body).

Outputs: Transient L, Transient R (the attack stream), Body L, Body R (the sustain stream), all audio.


Maximizer

A loudness booster that pushes the sound through a stage that adds warmth (saturation) while catching peaks, then keeps the output from ever going past a set top level. Great for tying a full mix together, adding muscle to a drum group, or making a loud, full-sounding final stage.

Maximizer

ParameterRangeDefaultDescription
Ceiling-18 to 0 dB-0.3 dBMaximum output level. Nothing exceeds this.
Drive0 to 36 dB10 dBHow hard the input is pushed into the saturation and limiter stages.
Release5 to 2,500 ms120 msHow quickly the maximizer eases off after catching a peak.
Mix0.0 to 1.01.0Blend between the dry input and the maximized signal.

Inputs: In L, In R (audio); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Ceiling and Drive (Data, for chaining).


Maximizer Mono

The single-channel version of the Maximizer. Same warmth-plus-ceiling behaviour on one audio stream, for finishing a single channel or making one sound louder.

Maximizer Mono

ParameterRangeDefaultDescription
Ceiling-18 to 0 dB-0.3 dBMaximum output level. Nothing exceeds this.
Drive0 to 36 dB10 dBHow hard the input is pushed into the saturation and limiter stages.
Release5 to 2,500 ms120 msHow quickly the maximizer eases off after catching a peak.
Mix0.0 to 1.01.0Blend between the dry input and the maximized signal.

Inputs: In (audio); plus a Data/CV input pin for every parameter above.

Outputs: Out (audio); Ceiling and Drive (Data).


Brickwall Limiter

A firm peak catcher that makes sure nothing ever comes out louder than the ceiling you set. Turn up the Input Gain to push more sound in for a louder, more squashed result; a final hard clamp grabs anything that still tries to slip past.

Brickwall Limiter

ParameterRangeDefaultDescription
Ceiling-24 to 0 dB-0.1 dBHard maximum output level. Nothing exits louder than this.
Input Gain-24 to +24 dB0 dBPre-limiter gain. More signal in means a louder, more squashed output.
Release5 to 2,500 ms80 msHow quickly the limiter releases after catching a peak.
Mix0.0 to 1.01.0Blend between the dry input and the limited signal.

Inputs: In L, In R (audio); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Ceiling and Input Gain (Data, for chaining).


Brickwall Limiter Mono

The single-channel version of the Brickwall Limiter. It catches peaks just as firmly, working on one audio stream.

Brickwall Limiter Mono

ParameterRangeDefaultDescription
Ceiling-24 to 0 dB-0.1 dBHard maximum output level. Nothing exits louder than this.
Input Gain-24 to +24 dB0 dBPre-limiter gain. More signal in means a louder, more squashed output.
Release5 to 2,500 ms80 msHow quickly the limiter releases after catching a peak.
Mix0.0 to 1.01.0Blend between the dry input and the limited signal.

Inputs: In (audio); plus a Data/CV input pin for every parameter above.

Outputs: Out (audio); Ceiling and Input Gain (Data).


Noise Gate

Silences or quiets the sound whenever it drops below the threshold, clearing out low-level noise and tidying up the tails of notes. Hold keeps the gate open for a short minimum time so it does not flicker on and off, and Range sets how far down it turns things when closed.

Noise Gate

ParameterRangeDefaultDescription
Threshold-80 to 0 dB-36 dBLevel the input must exceed for the gate to open.
Attack0 to 250 ms5 msHow quickly the gate fully opens once the input crosses the threshold.
Hold0 to 1,000 ms60 msMinimum time the gate stays open after the input drops back below the threshold.
Release2 to 2,500 ms120 msHow quickly the gate closes after Hold finishes.
Range-80 to 0 dB-36 dBHow much the gate attenuates when closed. -80 dB is a full mute; values nearer 0 leave some bleed.
Mix0.0 to 1.01.0Blend between the dry input and the gated signal.

Inputs: In L, In R (audio); SC L, SC R (optional sidechain audio. when connected, gate detection uses this signal); plus a Data/CV input pin for every parameter above.

Outputs: Out L, Out R (audio); Threshold and Hold (Data, for chaining).


Noise Gate Mono

The single-channel version of the Noise Gate. Same threshold, hold, and range behaviour, working on one audio stream.

Noise Gate Mono

ParameterRangeDefaultDescription
Threshold-80 to 0 dB-36 dBLevel the input must exceed for the gate to open.
Attack0 to 250 ms5 msHow quickly the gate fully opens once the input crosses the threshold.
Hold0 to 1,000 ms60 msMinimum time the gate stays open after the input drops back below the threshold.
Release2 to 2,500 ms120 msHow quickly the gate closes after Hold finishes.
Range-80 to 0 dB-36 dBHow much the gate attenuates when closed. -80 dB is a full mute; values nearer 0 leave some bleed.
Mix0.0 to 1.01.0Blend between the dry input and the gated signal.

Inputs: In (audio); SC (optional sidechain audio); plus a Data/CV input pin for every parameter above.

Outputs: Out (audio); Threshold and Hold (Data).


Dynamic Shaper

A dynamics processor built on a curve you draw. The display maps incoming level to output level (both in dB), and the shape of that line decides what happens: one node can behave as a compressor, an expander, a gate, or something in between that no fixed design offers. Start from a preset curve and drag it into shape; the moment you edit it, the Curve selector switches to Custom.

Dynamic Shaper

ParameterRangeDefaultDescription
DetectorPeak / RMSPeakHow the incoming level is measured. Peak reacts to individual hits, RMS to average loudness.
CurveCustom / Compress / Limit / Expand / Gate / UpwardCompressLoads a preset shape as a starting point. Drawing on the display switches to Custom.
Attack0 to 250 ms15 msHow quickly the level tracking reacts when the sound gets louder.
Release5 to 2,500 ms120 msHow quickly it lets go when the sound gets quieter.
Range-80 to 0 dB-80 dBLimits how far the curve is allowed to turn the level down. -80 dB allows a full mute; values nearer 0 soften the effect.
Makeup-12 to +24 dB0 dBOutput gain applied after shaping, to make up for lost level.
Mix0.0 to 1.01.0Blend between the dry input and the shaped signal.

Inputs: In (audio); SC (optional sidechain audio. when connected, detection uses this signal instead of the input); Detector and Curve (Data values); plus a Data/CV input pin for Attack, Release, Range, Makeup, and Mix; Appearance (Data, a JSON object that restyles the body).

Outputs: Out (audio).

Dynamic Shaper Stereo

The same drawable dynamics for a left and right pair, with In L/R, SC L/R and Out L/R. Detection is linked across the two channels (it follows whichever side is louder), so the stereo image stays steady while the curve does its work.


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