Appearance
Nucli programs
MNodes comes with 73 programs for the Nucli node, ready to play: effects, instruments and generators, each one a small program you can open, read and change. They come with the Factory content and are in the Nucli section of the Explorer, in the strip at the left.
- Drag one onto the graph for a Nucli node that plays it, or onto a Nucli node to put it in place of what that node plays.
- The Code and Patch tabs on the node show how it is made. Change it, and Save it with a name of your own: the one that came with MNodes stays as it was.
- Each setting below is a row in the Inspector and a pin on the node, which takes a value or a CV, so a knob, an LFO or an envelope can move it.
How they are wired:
- Effects take the sound into In 1 and In 2 (left and right) and give it out of Out 1 and Out 2. For a mono sound, wire it into both inputs.
- Oscillators and Generators have no sound in: they play by themselves out of Out 1 and Out 2.
- Instruments play from MIDI: wire a MIDI In into MIDI To CV, then its Note Number into note, its Gate into gate and its Velocity into velocity.
- wet, where a program has it, is how much of what it does you hear: at 0 you hear only the sound as it came in.
Resonators
Whatever comes in rings in a key.
Chord Resonators
Six resonators on a chord that moves on by itself: every few beats the next chord of the key (I, vi, IV, V), its notes over two octaves. A drum loop or a noise rings in a progression.
| Setting | Range | Default | |
|---|---|---|---|
| root | 36 to 72 | 48 | A MIDI note: 48 is C3 |
| mode | 0 to 6 | 0 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| bpm | 40 to 200 | 100 | |
| beats | 1 to 32 | 8 | How long each chord lasts |
| decay | 0.1 to 6 | 1.5 | Seconds |
| wet | 0 to 1 | 0.6 |
Resonator Bank
Rings at a note and its harmonics, as strings tuned to it would: whatever comes in turns into a tone. A limiter on the rings keeps a note that matches from running away.
| Setting | Range | Default | |
|---|---|---|---|
| note | 24 to 84 | 48 | A MIDI note: 48 is C3 |
| decay | 0.05 to 10 | 1.5 | Seconds for a ring to die away |
| brightness | 0 to 1 | 0.5 | How strong the upper harmonics are |
| odd | 0 to 1 | 0 | 1: odd harmonics only, a hollow tone |
| wet | 0 to 1 | 0.6 |
Scale Resonators
Eight resonators on the notes of a scale: drums, noise or a voice played through ring in that key. chord 0: the scale's eight notes from the root; 1: stacked in thirds, two octaves.
| Setting | Range | Default | |
|---|---|---|---|
| root | 36 to 72 | 48 | A MIDI note: 48 is C3 |
| mode | 0 to 6 | 0 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| chord | 0 to 1 | 0 | |
| decay | 0.1 to 8 | 2 | Seconds |
| brightness | 0 to 1 | 0.6 | |
| wet | 0 to 1 | 0.6 |
Textures
What comes in, turned into slow washes and clouds.
Granular Cloud
A cloud of short pieces of what you play, from the last few seconds, some an octave or a fifth up or down: shimmering, glassy textures that follow what comes in. Six at a time.
| Setting | Range | Default | |
|---|---|---|---|
| size | 0.02 to 0.5 | 0.12 | Seconds per piece |
| spread | 0.05 to 2.5 | 0.6 | How far back the pieces come from, in seconds |
| pitch | 0 to 1 | 0.4 | How many go up or down an octave or a fifth |
| width | 0 to 1 | 0.8 | |
| wet | 0 to 1 | 0.5 |
Spectral Blur
The sound smeared over time, frequency by frequency: each one fades in and out slowly, a soft, dreamy wash that keeps the notes. The sound as it was is held back to stay with it.
| Setting | Range | Default | |
|---|---|---|---|
| blur | 0 to 0.99 | 0.85 | |
| wet | 0 to 1 | 0.6 |
Superstretch
What comes in, stretched many times slower without its pitch changing, into a slow, moving wash, as Paulstretch does: four overlapping pieces read from a slow head, each at its own speed, then every frequency's phase scattered. hold stops listening and goes on stretching what is there, round and round.
| Setting | Range | Default | |
|---|---|---|---|
| stretch | 1 to 50 | 8 | |
| size | 0.05 to 1 | 0.3 | Seconds: how long each piece is |
| smear | 0 to 1 | 1 | How much the phases are scattered |
| hold | 0 to 1 | 0 | |
| wet | 0 to 1 | 1 |
Reverbs
Rooms, halls, plates and springs, and reverbs that go on.
Freeze Reverb
A long reverb that can hold: turn hold up and the tail stops fading and stops listening, an endless pad of the moment held. Eight lines mixed into one another evenly.
| Setting | Range | Default | |
|---|---|---|---|
| hold | 0 to 1 | 0 | |
| time | 0.5 to 20 | 3 | Seconds for the tail to fall 60 dB, when not held |
| damping | 0 to 0.8 | 0.3 | |
| wet | 0 to 1 | 0.4 |
Hall Reverb
A large hall: eight delay lines that feed back into one another through one even mix, each a little darker every time round; time is how long the tail takes to fall by 60 dB.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.3 to 8 | 2.2 | Seconds |
| size | 0.5 to 1.5 | 1 | |
| damping | 0 to 0.9 | 0.4 | |
| predelay | 0 to 0.1 | 0.02 | Seconds |
| wet | 0 to 1 | 0.25 |
Plate Reverb
A plate reverb after Jon Dattorro's design: the sound spread by four allpasses, then round a figure-eight tank that keeps it alive, read at fourteen places for the two sides.
| Setting | Range | Default | |
|---|---|---|---|
| predelay | 0 to 0.2 | 0.01 | Seconds |
| decay | 0 to 0.95 | 0.6 | |
| damping | 0 to 0.95 | 0.4 | |
| size | 0.5 to 1 | 1 | |
| wet | 0 to 1 | 0.3 |
Shimmer Reverb
A reverb whose tail rises: each time round, part of it goes up an octave (a phase vocoder, so the octave is in tune), for a shining, organ-like halo above what you play. Four lines mixed into one another evenly.
| Setting | Range | Default | |
|---|---|---|---|
| decay | 0.3 to 0.95 | 0.85 | |
| shimmer | 0 to 1 | 0.5 | How much goes up an octave each time round |
| damping | 0 to 0.9 | 0.3 | |
| size | 0.5 to 1.5 | 1 | |
| wet | 0 to 1 | 0.4 |
Small Room
A short, natural room for drums and voices: close walls that answer at once and die away quickly. Four short lines mixed into one another evenly.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.1 to 2 | 0.5 | Seconds for the room to fall 60 dB |
| size | 0.5 to 2 | 1 | |
| damping | 0 to 0.9 | 0.4 | |
| wet | 0 to 1 | 0.25 |
Spring Reverb
The drip of a spring reverb, as in a guitar amp: the sound sent round short loops whose stretched allpasses bring the highs back before the lows, a chirp each time round.
| Setting | Range | Default | |
|---|---|---|---|
| decay | 0 to 0.92 | 0.7 | |
| drip | 0.2 to 0.85 | 0.6 | How far the highs run ahead of the lows |
| tone | 1500 to 8000 | 4000 | |
| wet | 0 to 1 | 0.35 |
Delays
Echoes, and tricks played with time.
Beat Repeat
Catches a slice of the beat and repeats it while repeat is on: stutters, rolls and glitches. The slice is what plays from the moment repeat goes on, beats long (0.25 a sixteenth, 0.5 an eighth); each repeat may be quieter than the last.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 200 | 120 | |
| beats | 0.0625 to 1 | 0.25 | |
| repeat | 0 to 1 | 0 | |
| decay | 0.3 to 1 | 1 | How loud each repeat is against the last |
Ducking Delay
An echo that steps back while you play and comes forward in the gaps, so it never clouds what you play.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.05 to 1.5 | 0.38 | |
| feedback | 0 to 0.9 | 0.45 | |
| tone | 500 to 12000 | 4500 | |
| duck | 0 to 1 | 0.7 | How far the echo steps back |
| wet | 0 to 1 | 0.45 |
Multi-Tap Delay
Four echoes in a row, spread across the stereo field, the last one fed back.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.1 to 2 | 0.6 | When the fourth echo comes |
| feedback | 0 to 0.9 | 0.3 | |
| spread | 0 to 1 | 0.8 | |
| wet | 0 to 1 | 0.4 |
Reverse Delay
The echo comes back reversed: each stretch of time seconds played backwards, two of them overlapping, faded into each other.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.1 to 1.5 | 0.5 | |
| feedback | 0 to 0.8 | 0.3 | |
| wet | 0 to 1 | 0.5 |
Slapback
One short echo, as on old rock and roll records: a little darker and a little apart.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.04 to 0.25 | 0.11 | |
| tone | 800 to 10000 | 3000 | |
| level | 0 to 1 | 0.45 |
Tape Echo
An echo from a tape loop: the repeats waver, darken and saturate as they come round.
| Setting | Range | Default | |
|---|---|---|---|
| time | 0.05 to 1.5 | 0.35 | |
| feedback | 0 to 0.95 | 0.45 | |
| wow | 0 to 1 | 0.3 | How much the tape wavers |
| tone | 500 to 12000 | 3500 | |
| wet | 0 to 1 | 0.3 |
Tape Stop
The tape slows to a halt while stop is on, its pitch falling with it, and spins back up from where it stopped when stop is off, then joins what is playing now.
| Setting | Range | Default | |
|---|---|---|---|
| stop | 0 to 1 | 0 | |
| time | 0.05 to 4 | 0.8 | Seconds to stop, and to start again |
Tempo Echo
An echo in time with the music: set the tempo and how many beats apart the repeats are.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 240 | 120 | |
| beats | 0.125 to 2 | 0.75 | 0.75 is a dotted eighth, 0.5 an eighth |
| feedback | 0 to 0.9 | 0.4 | |
| pingpong | 0 to 1 | 1 | 1: the repeats go from side to side |
| tone | 500 to 16000 | 5000 | |
| wet | 0 to 1 | 0.35 |
Pitch
The sound moved up or down.
Harmonizer
Two more voices on top of what you play, at the intervals you choose (a major third and a fifth to begin with), one on each side, each found and moved by a phase vocoder. They come a frame (43 ms) late, and the sound as it was with them.
| Setting | Range | Default | |
|---|---|---|---|
| voice1 | -12 to 12 | 4 | Semitones |
| voice2 | -12 to 12 | 7 | |
| level1 | 0 to 1 | 0.5 | |
| level2 | 0 to 1 | 0.5 | |
| width | 0 to 1 | 0.6 |
Micro Shift
Two copies a few cents apart, one on each side and a little late: the wide, thick sound of a voice or a guitar doubled.
| Setting | Range | Default | |
|---|---|---|---|
| detune | 0 to 30 | 9 | Cents |
| gap | 0.002 to 0.03 | 0.012 | Seconds late |
| wet | 0 to 1 | 0.5 |
Pitch Shifter
The pitch moved up or down by some semitones, the speed kept, chords and all: each frequency found and moved (a phase vocoder, its phases locked to each note's peak). It plays a frame (43 ms) late, which MNodes makes up for; the sound as it was waits as long, to be mixed in.
| Setting | Range | Default | |
|---|---|---|---|
| semitones | -24 to 24 | 12 | |
| wet | 0 to 1 | 0.4 |
Sub Octave
An octave below what you play, as the classic pedals make it: a square wave that flips on every other cycle of the note, at the note's level, smoothed. One note at a time.
| Setting | Range | Default | |
|---|---|---|---|
| sub | 0 to 1 | 0.7 | The octave below |
| tone | 100 to 2000 | 400 | |
| dry | 0 to 1 | 1 |
Modulation
Sound that moves: chorus, flanger, phaser, tremolo and more.
Auto-Pan
The sound moves from side to side with a slow wave, smooth or sharp.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.05 to 10 | 1 | |
| depth | 0 to 1 | 0.8 | |
| shape | 0 to 1 | 0 | 0 smooth, 1 almost square |
Chorus Ensemble
The lush chorus of string machines: three voices whose delays swing with a slow and a fast wave, each a third of a turn from the next, spread across the stereo field.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.1 to 3 | 0.6 | |
| depth | 0 to 1 | 0.6 | |
| shimmer | 0 to 1 | 0.4 | The fast wobble |
| wet | 0 to 1 | 0.6 |
Flanger
A jet-plane sweep: a copy of the sound a few milliseconds late, the time always moving, fed back.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.02 to 5 | 0.25 | |
| depth | 0 to 1 | 0.8 | |
| feedback | -0.95 to 0.95 | 0.6 | |
| wet | 0 to 1 | 0.5 |
Frequency Shifter
Every frequency moved by the same number of hertz. A few hertz mixed with the sound give an endless, rising shimmer; more give metallic, bell-like tones.
| Setting | Range | Default | |
|---|---|---|---|
| shift | -500 to 500 | 8 | Hertz: above 0 up, below 0 down |
| wet | 0 to 1 | 0.5 |
Harmonic Tremolo
The tremolo of old amps: the lows and the highs rise and fall in turn, so the sound swirls instead of only pulsing.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.5 to 12 | 4 | |
| depth | 0 to 1 | 0.6 | |
| split | 200 to 2000 | 700 |
Phaser
Sweeping notches, as a phaser pedal: six stages that shift the phase, swept slowly, mixed with the sound.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.02 to 5 | 0.3 | |
| depth | 0 to 1 | 0.8 | |
| feedback | 0 to 0.9 | 0.5 | |
| center | 200 to 3000 | 900 | |
| wet | 0 to 1 | 0.5 |
Ring Modulator
The sound multiplied by a sine: metallic, bell-like tones above and below what you play.
| Setting | Range | Default | |
|---|---|---|---|
| freq | 20 to 5000 | 440 | |
| drift | 0 to 1 | 0 | A slow wobble of the sine's pitch |
| wet | 0 to 1 | 0.7 |
Rotary Speaker
A rotating speaker cabinet: a horn for the highs and a drum for the lows, spinning, each swirling in pitch and level as it turns towards and away from the two microphones. speed 0 is slow, 1 fast; the horn gets there in a second, the heavier drum takes longer.
| Setting | Range | Default | |
|---|---|---|---|
| speed | 0 to 1 | 0 | |
| drive | 0 to 1 | 0.3 | |
| wet | 0 to 1 | 1 |
Vibrato
The pitch wavers up and down: the sound read from a delay whose time swings back and forth.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.5 to 12 | 5 | |
| depth | 0 to 1 | 0.3 |
Wobble Filter
A low-pass swept in time with the music: the wobble of a bass, or a slow sweep over a pad. beats is how long each sweep lasts: 0.5 an eighth, 0.25 a sixteenth.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 200 | 140 | |
| beats | 0.0625 to 4 | 0.5 | |
| low | 40 to 2000 | 200 | Where it closes |
| high | 500 to 12000 | 3000 | Where it opens |
| res | 0 to 1 | 0.6 | |
| shape | 0 to 1 | 0 | 0 smooth, 1 a sharp fall |
Filters
Filters and EQ, to shape the tone.
Auto-Wah
A filter that opens as you play harder: the louder the sound, the higher it sweeps.
| Setting | Range | Default | |
|---|---|---|---|
| sensitivity | 0 to 1 | 0.6 | |
| low | 80 to 1000 | 300 | Where it rests |
| high | 800 to 6000 | 2500 | Where a loud note takes it |
| res | 0 to 1 | 0.7 | |
| wet | 0 to 1 | 1 |
Cabinet
A guitar speaker cabinet: no deep lows, a bump where the cabinet booms, a dip in the honk, and the fizz rolled off, so a distortion sounds like an amp in a room.
| Setting | Range | Default | |
|---|---|---|---|
| size | 0 to 1 | 0.5 | A small open back to a big closed four by twelve |
| bright | 0 to 1 | 0.4 |
Comb Filter
A metallic ring tuned to a note: the sound fed back through a delay one period long.
| Setting | Range | Default | |
|---|---|---|---|
| pitch | 24 to 96 | 48 | A MIDI note: 60 is middle C |
| feedback | -0.98 to 0.98 | 0.85 | Below 0, an octave lower and hollow |
| damp | 0 to 1 | 0.3 | |
| wet | 0 to 1 | 0.5 |
DJ Filter
One knob: left of the middle a low-pass closes in, right of it a high-pass opens up.
| Setting | Range | Default | |
|---|---|---|---|
| filter | -1 to 1 | -0.4 | |
| res | 0 to 1 | 0.3 |
State Variable Filter
Low-pass, band-pass and high-pass in one: mode moves from one to the next.
| Setting | Range | Default | |
|---|---|---|---|
| cutoff | 20 to 20000 | 1200 | |
| res | 0 to 1 | 0.4 | |
| mode | 0 to 2 | 0 | 0 low-pass, 1 band-pass, 2 high-pass |
Three-Band EQ
Lows, mids and highs up or down, split at lowSplit and highSplit by steep crossovers (Linkwitz-Riley, 24 dB an octave) whose bands add back up to the whole sound.
| Setting | Range | Default | |
|---|---|---|---|
| low | -15 to 15 | 0 | Decibels |
| mid | -15 to 15 | 0 | |
| high | -15 to 15 | 0 | |
| lowSplit | 50 to 1000 | 250 | |
| highSplit | 1000 to 12000 | 3000 |
Tilt EQ
One knob between dark and bright: the lows go down as the highs go up, around pivot.
| Setting | Range | Default | |
|---|---|---|---|
| tilt | -6 to 6 | 0 | Decibels: below 0 darker, above brighter |
| pivot | 200 to 3000 | 800 |
Distortion
From warmth to fuzz, folding and lo-fi.
Exciter
Adds sparkle: the highs above freq driven into a soft curve and mixed back in.
| Setting | Range | Default | |
|---|---|---|---|
| freq | 1000 to 10000 | 3000 | |
| drive | 1 to 20 | 6 | |
| amount | 0 to 1 | 0.3 |
Fuzz
A buzzing fuzz: driven hard into clipping, sharper on one side than the other.
| Setting | Range | Default | |
|---|---|---|---|
| fuzz | 6 to 50 | 30 | Decibels |
| tone | 300 to 12000 | 3000 | |
| level | 0 to 1 | 0.5 |
Harmonic Saturator
Adds the harmonics you choose, in tune with what you play: the second warm, the third rich, the fourth bright. Each is the sound bent by one of Chebyshev's curves.
| Setting | Range | Default | |
|---|---|---|---|
| second | 0 to 1 | 0.3 | |
| third | 0 to 1 | 0.15 | |
| fourth | 0 to 1 | 0 | |
| drive | 0.5 to 4 | 1 |
Octave Up
An octave above what you play, from the sound turned all one way, mixed with the sound.
| Setting | Range | Default | |
|---|---|---|---|
| octave | 0 to 1 | 0.6 | |
| tone | 500 to 12000 | 4000 |
Overdrive
A green-pedal overdrive: the mids pushed into soft diodes, the lows kept clean, then a tone control from dark to bright.
| Setting | Range | Default | |
|---|---|---|---|
| drive | 0 to 1 | 0.5 | |
| tone | 0 to 1 | 0.5 | |
| level | 0 to 1 | 0.6 |
Sample Rate Reducer
Lo-fi: the sound held at a lower sample rate and in fewer steps, aliasing and all.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 300 to 24000 | 6000 | Samples a second |
| bits | 2 to 16 | 10 | |
| wet | 0 to 1 | 1 |
Tube Saturation
Warm drive: a soft curve that leans to one side, for the even harmonics of a tube.
| Setting | Range | Default | |
|---|---|---|---|
| drive | 0 to 36 | 12 | Decibels |
| bias | 0 to 0.6 | 0.2 | How far it leans |
| tone | 500 to 18000 | 6000 | |
| level | 0 to 1 | 0.6 |
Vinyl
An old record: the sound narrowed and dulled, wavering a little, with crackle and hiss. age moves all of it at once.
| Setting | Range | Default | |
|---|---|---|---|
| age | 0 to 1 | 0.5 | |
| crackle | 0 to 1 | 0.4 | |
| hiss | 0 to 1 | 0.15 | |
| wet | 0 to 1 | 1 |
Wavefolder
The sound folded back on itself each time it reaches the edge: bright, ringing overtones.
| Setting | Range | Default | |
|---|---|---|---|
| drive | 1 to 10 | 3 | |
| shape | -1 to 1 | 0 | Moves the folds off centre |
| tone | 1000 to 18000 | 9000 | |
| wet | 0 to 1 | 1 |
Dynamics
How loud, and when: compressors, gates, a de-esser.
Compressor
Evens out the level: what goes past threshold is turned down by ratio, smoothly, then brought back up.
| Setting | Range | Default | |
|---|---|---|---|
| threshold | -60 to 0 | -18 | Decibels |
| ratio | 1 to 20 | 4 | |
| attack | 0.1 to 100 | 10 | Milliseconds |
| release | 10 to 1000 | 120 | Milliseconds |
| knee | 0 to 24 | 6 | Decibels |
| makeup | 0 to 24 | 3 | Decibels |
De-esser
Takes the edge off s and t sounds: when the band above freq gets loud, that band alone is turned down, quickly, and let back up.
| Setting | Range | Default | |
|---|---|---|---|
| freq | 3000 to 12000 | 6000 | |
| threshold | -50 to 0 | -24 | Decibels |
| amount | 0 to 20 | 8 | Decibels at most |
Ducker
Turns the sound down while something plays into In 3, such as a kick: the pumping of a sidechain.
Sound in: In 1 and In 2, and In 3 (see above).
| Setting | Range | Default | |
|---|---|---|---|
| amount | 0 to 40 | 12 | Decibels at most |
| threshold | -60 to 0 | -30 | Decibels |
| attack | 0.1 to 50 | 5 | Milliseconds |
| release | 20 to 2000 | 250 | Milliseconds |
Multiband OTT
Squashes and lifts three bands at once, as the well-known OTT does: what is loud comes down, what is quiet comes up, for a dense, bright, upfront sound. depth blends it in.
| Setting | Range | Default | |
|---|---|---|---|
| depth | 0 to 1 | 0.5 | |
| speed | 0.25 to 4 | 1 | Faster or slower than it starts |
| output | -12 to 12 | 0 | Decibels |
Noise Gate
Silences what is quieter than threshold: it opens at once, holds, and closes gently.
| Setting | Range | Default | |
|---|---|---|---|
| threshold | -80 to 0 | -40 | Decibels |
| attack | 0.1 to 50 | 1 | Milliseconds |
| hold | 0 to 500 | 50 | Milliseconds |
| release | 5 to 2000 | 150 | Milliseconds |
| range | -80 to 0 | -80 | How far down it closes, in decibels |
Pump
The pumping of a kick's sidechain without a kick: the sound ducks on every beat and swells back. shape is how soon it comes back up.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 200 | 124 | |
| beats | 0.25 to 4 | 1 | |
| depth | 0 to 1 | 0.7 | |
| shape | 0.1 to 1 | 0.5 |
Trance Gate
The sound chopped in time with the music: sixteen steps a bar, on or off by one of eight patterns, each edge faded so it never clicks.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 200 | 128 | |
| pattern | 0 to 7 | 0 | |
| depth | 0 to 1 | 1 | |
| smooth | 1 to 40 | 5 | Milliseconds at each edge |
Transient Shaper
More or less punch, more or less ring, whatever the level: the start of each note is found where a quick follower runs ahead of a slow one.
| Setting | Range | Default | |
|---|---|---|---|
| attack | -1 to 1 | 0.3 | Below 0 softer starts, above 0 more punch |
| sustain | -1 to 1 | 0 | Below 0 drier, above 0 more ring |
Utility
Small helpers.
Stereo Width
Narrower or wider: the difference between the sides turned down or up, the lows kept in the middle.
| Setting | Range | Default | |
|---|---|---|---|
| width | 0 to 2 | 1.5 | 0 mono, 1 as it is, 2 twice as wide |
| bass | 20 to 500 | 150 | Below this, mono |
Oscillators
Sounds of their own, with no sound in.
Noise Colours
Noise in three colours, and anything between: white hiss, pink (the same in every octave, like rain) and brown (a low rumble). Two of each, for a wide stereo.
| Setting | Range | Default | |
|---|---|---|---|
| colour | 0 to 2 | 1 | 0 white, 1 pink, 2 brown |
| level | 0 to 1 | 0.2 | |
| stereo | 0 to 1 | 1 |
PWM Square
A square wave whose width swings slowly: the hollow, moving sound of pulse-width modulation. Wire a pitch into freq. Two smoothed saws apart by the width make the pulse.
| Setting | Range | Default | |
|---|---|---|---|
| freq | 20 to 2000 | 110 | |
| width | 0.05 to 0.95 | 0.5 | |
| pwm | 0 to 1 | 0.6 | How far the width swings |
| rate | 0.05 to 8 | 0.4 | |
| level | 0 to 1 | 0.3 |
Supersaw
Seven saws slightly out of tune with each other, spread across the stereo field. Wire a pitch into freq; each saw is smoothed where it jumps, so it does not alias.
| Setting | Range | Default | |
|---|---|---|---|
| freq | 20 to 2000 | 110 | |
| detune | 0 to 1 | 0.35 | |
| sides | 0 to 1 | 0.7 | The six outer saws against the middle one |
| width | 0 to 1 | 0.8 | |
| level | 0 to 1 | 0.25 |
Generators
Music that plays by itself: no sound in and no notes needed.
Ambient Drone
A slow pad that plays by itself: a four-note chord of the key in soft harmonics, each note wavering a little, gliding to the next chord (I, vi, IV, V) every few seconds over its root. drift moves the key round the circle, a fourth further every four chords.
| Setting | Range | Default | |
|---|---|---|---|
| root | 33 to 57 | 45 | A MIDI note: 45 is A2 |
| mode | 0 to 6 | 1 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| change | 2 to 30 | 8 | Seconds a chord |
| drift | 0 to 1 | 0 | 1: the key moves on a fourth every four chords |
| brightness | 0 to 1 | 0.4 | |
| level | 0 to 1 | 0.4 |
Arpeggiator
Plays the key's chords as an arpeggio by itself: a soft pluck on sixteenths, the chord changing every bar (I, vi, IV, V), and a bass on the root of each chord.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 180 | 110 | |
| root | 45 to 69 | 57 | A MIDI note: 57 is A3 |
| mode | 0 to 6 | 5 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| pattern | 0 to 2 | 0 | 0 up, 1 down, 2 up and down |
| cutoff | 300 to 8000 | 2500 | |
| decay | 0.05 to 1.5 | 0.3 | Seconds |
| level | 0 to 1 | 0.4 |
Bubbles
Bubbles rising, by themselves: each a short sine that glides up as it fades, tuned to the key, scattered across the stereo field. Four can sound at once.
| Setting | Range | Default | |
|---|---|---|---|
| rate | 0.5 to 20 | 4 | Bubbles a second, on average |
| size | 0 to 1 | 0.5 | Big ones are lower and last longer |
| rise | 0 to 1 | 0.6 | How far each one glides up |
| root | 48 to 96 | 72 | A MIDI note: 72 is C5 |
| mode | 0 to 6 | 3 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| level | 0 to 1 | 0.4 |
Drum Machine
A small drum machine that plays by itself: kick, snare and hats on sixteen steps, in four patterns, with swing. Each drum made from scratch: a falling sine, a tone over noise, noise.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 60 to 180 | 100 | |
| pattern | 0 to 3 | 0 | 0 basic, 1 four on the floor, 2 broken, 3 half time |
| swing | 0 to 0.5 | 0.1 | |
| kick | 0 to 1 | 0.8 | |
| snare | 0 to 1 | 0.6 | |
| hats | 0 to 1 | 0.4 |
Music Box
A music box that plays by itself: a gentle melody on the chord's notes, each a warm bell (a sine bent a little by its octave, and the octave), with a soft bass on each new chord. The chords go I, vi, IV, V, a bar each; density is how many eighths play a note.
| Setting | Range | Default | |
|---|---|---|---|
| bpm | 40 to 160 | 90 | |
| root | 48 to 72 | 60 | A MIDI note: 60 is C4 |
| mode | 0 to 6 | 0 | 0 major, 1 dorian, 2 phrygian, 3 lydian, 4 mixolydian, 5 minor, 6 locrian |
| density | 0 to 1 | 0.6 | |
| decay | 0.2 to 5 | 1.5 | Seconds for a note to fade |
| level | 0 to 1 | 0.4 |
Instruments
Instruments to play from MIDI.
Bass Synth
A round bass to play: a saw and a square an octave below it through a warm four-pole low-pass whose cutoff falls after each note; glide slides from one note to the next. Wire MIDI To CV's Note Number into note, Gate into gate and Velocity into velocity.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 36 | |
| gate | 0 to 1 | 0 | |
| velocity | 0 to 1 | 0.8 | |
| cutoff | 50 to 4000 | 400 | |
| envelope | 0 to 1 | 0.6 | How far the filter opens at each note |
| res | 0 to 1 | 0.3 | |
| glide | 0 to 0.5 | 0.05 | Seconds |
| level | 0 to 1 | 0.6 |
FM Keys
Electric piano keys to play: a sine bent by another at its own pitch, harder at the start of each note and softening as it rings, like the tine of an electric piano; warm below. Wire MIDI To CV's Note Number into note, Gate into gate and Velocity into velocity.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 60 | |
| gate | 0 to 1 | 0 | |
| velocity | 0 to 1 | 0.8 | |
| brightness | 0 to 1 | 0.5 | |
| decay | 0.3 to 6 | 2 | Seconds for a held note to fade |
| level | 0 to 1 | 0.6 |
Marimba
A marimba bar to play: the note and two partials about four and ten times higher, as marimba bars are tuned, struck by a mallet and dying away, the high ones first. Two bars can ring at once. Wire MIDI To CV's Note Number into note, Gate into gate and Velocity into velocity.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 60 | |
| gate | 0 to 1 | 0 | |
| velocity | 0 to 1 | 0.8 | |
| decay | 0.2 to 3 | 1 | Seconds for the note |
| mallet | 0 to 1 | 0.5 | A hard mallet brings out the partials |
| level | 0 to 1 | 0.6 |
Organ
A drawbar organ to play: sine partials at the organ's footages, set in five groups, keys that speak at once, and a little chorus. Wire MIDI To CV's Note Number into note and Gate into gate.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 60 | |
| gate | 0 to 1 | 0 | |
| sub | 0 to 1 | 0.6 | 16': an octave below |
| main | 0 to 1 | 0.8 | 8': the note |
| fifth | 0 to 1 | 0.4 | 5 1/3' and 2 2/3' |
| octave | 0 to 1 | 0.5 | 4' and 2' |
| bright | 0 to 1 | 0.2 | 1 3/5', 1 1/3' and 1' |
| chorus | 0 to 1 | 0.4 | |
| level | 0 to 1 | 0.5 |
Pluck Synth
A soft pluck to play: a saw through a low-pass that closes quickly after each note. Wire MIDI To CV's Note Number into note, Gate into gate and Velocity into velocity.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 60 | |
| gate | 0 to 1 | 0 | |
| velocity | 0 to 1 | 0.8 | |
| cutoff | 200 to 12000 | 3000 | Where the filter opens at each note |
| decay | 0.05 to 3 | 0.4 | Seconds |
| res | 0 to 1 | 0.3 | |
| level | 0 to 1 | 0.6 |
Soft Pad
A soft pad to play: three saws a little out of tune and a sine an octave below, through a low-pass that moves slowly, fading in as you hold a note and out as you let go. Wire MIDI To CV's Note Number into note, Gate into gate and Velocity into velocity.
| Setting | Range | Default | |
|---|---|---|---|
| note | 0 to 127 | 60 | |
| gate | 0 to 1 | 0 | |
| velocity | 0 to 1 | 0.8 | |
| attack | 0.01 to 4 | 0.6 | Seconds |
| release | 0.05 to 6 | 1.5 | Seconds |
| cutoff | 200 to 8000 | 1800 | |
| detune | 0 to 0.5 | 0.15 | Semitones |
| level | 0 to 1 | 0.5 |
